The week before last I took a trip to Austin, Texas. This was unfortunately
in lieu of both
PyCon 2006
and
ETech 2006 since
we couldn't get the whole Divmod team to either of those events. Sorry,
disappointed conference-goers! We'll make it next year for sure.
It was a half-vacation half-bizdev trip. It was really good to get a break
from the day-to-day minutia of everything that needs to be done on Divmod's
infrastructure, and take a look at the view from a thousand feet up, and
think more about how awesome our team and technology are. Luckily we are
pretty awesome so it was a good boost to my energy level to focus on that
for a while.
The ostensible purpose for this trip was to cement some kind of formal
working relationship between
Divmod and
Roxor Games. On that front I think
things went spectacularly. We had a series of meetings that lasted all week
long, and were, I think, a credit to the very concept of a "meeting". I had
hoped that this post would be longer, but looking back over the week, it
seems that most of the details of those meetings involved deals that aren't
final yet and are technically secret. I'm kind of out of practice at keeping
secrets, having been on the open-source circuit for so long, but even I am
pretty clear that putting things on a syndicated blog that gets tens of
thousands of hits per post is not exactly in the spirit of an NDA.
If you know me, or you know J---- (the malign overlord of Roxor), you can
probably guess at least part of what's going on. Don't spoil it for
everyone, please! If you, for example, posted "Oh snap are you guys making a
[REDACTED] for the
[REDACTED] market???"
in the comments here, I think I might be violating confidentiality
agreements by proxy. If you're not one of the folks In The Know, I will give
you one hint:
Divmod's technology has certain applications outside of
email.
To give you some of the flavor of the week, though, here is a cell-phone
snapshot of the one formal presentation I gave while I was out there. For a
"projector", I used a prototype of an racing arcade machine Roxor will be
releasing soon.
It was also surreal, not to mention a ton of fun, to get a whirlwind tour of
the gaming industry rumor mill, not having been involved for a while myself.
At various points throughout the week I found myself, a visitor from two
thousand miles away, relaying messages between folks who are within a
stone's throw of each other. Thank you to everyone who had a great story for
me.
Most of all it was fantastic to get to visit a bunch of old friends. Shout
outs to my homies: thanks for making time for me! Thank you Allen for
driving me around town for a week. Thanks also to Jason, John, Al, Travis,
Brian, Jason[2], Matt, Melanie, Seneca, Dave, Damion, and Sean. To those of
you who I missed - especially Andy, Skiv, Adam, and Spencer, and of course
anyone who I forgot to list - sorry about that. I'll be down again sometime
soon, drop me a line at glyph@divmod.com and I'll make sure to meet up with
you next time.