Cyan Worlds has
laid off all but two employees. Wow.
This company was a huge inspiration to me when I was growing up. The
first time I ever thought I'd get involved with a software company, rather
than making games as a hobby on my own, was watching the "Making of Myst"
video that came as a companion disc with the first Myst CD. Apparently I'm
not
the only person who feels strongly about this company.
I've been really busy for the last few years in general, and haven't had
time to play a Myst game since Myst III (which I haven't finished) - so this
feels a little like finding out that a friend that I've been "too busy" to
call has gone and died. Of course the murmurs of how this was caused by
the inhuman churning of the mechanism that drives the game industry seem
to echo the recently-published
angst of other prominent game designers, and that doesn't make it any
easier to hear.
I hope that this giant's demise at least warrants a comic strip.
Today I realized what Q2Q is. It is a (I swear, this just came to me, I was
not even trying to make it sound like anything) Self-Certifying Remote
Endpoint Authentication Mechanism, or "SCREAM".
A SCREAM in this sense is a mechanism whereby connections are authenticated by cryptographic means; where the handshake includes information identifying the connector to an arbitrary level of precision (in Q2Q's case, via an SSL certificate, that the connection is authenticated with)
It is self-certifying because the connection itself identifies itself, via both an in-band nonce and by TLS. All security is transport security.
It refers to a remote endpoint which is the other end of a networked communication. It identifies not only the user, but their agent, and optionally the capabilities and permissions of their agent.
It is an authentication mechanism because you use it to prove that your connection is authentic.
Also, Vertex will blow a hole in your NAT device the size of a watermelon: no kidding. Vertex is the Divmod implementation of Q2Q. We really want Q2Q to become a standard so we are making a big deal out of the separation between product and protocol.
(I really feel like there are some uses for this thing that I've missed. I really hope I have enough time to work on it in the next 6 months to see something through to fruition: other, less focused, worse P2P and identity solutions are starting to get some traction, and it bothers me.)
A SCREAM in this sense is a mechanism whereby connections are authenticated by cryptographic means; where the handshake includes information identifying the connector to an arbitrary level of precision (in Q2Q's case, via an SSL certificate, that the connection is authenticated with)
It is self-certifying because the connection itself identifies itself, via both an in-band nonce and by TLS. All security is transport security.
It refers to a remote endpoint which is the other end of a networked communication. It identifies not only the user, but their agent, and optionally the capabilities and permissions of their agent.
It is an authentication mechanism because you use it to prove that your connection is authentic.
Also, Vertex will blow a hole in your NAT device the size of a watermelon: no kidding. Vertex is the Divmod implementation of Q2Q. We really want Q2Q to become a standard so we are making a big deal out of the separation between product and protocol.
(I really feel like there are some uses for this thing that I've missed. I really hope I have enough time to work on it in the next 6 months to see something through to fruition: other, less focused, worse P2P and identity solutions are starting to get some traction, and it bothers me.)
Alan Cox on Twisted:
"6Mbytes of unauditable weirdness""First they laugh at you", etc. :)
There's no such thing as magic. So when someone tells you that you can
magically transform blocking code into Deferreds, as in this Python
Cookbook posting, From
blocking functions to Deferred functions, you should be suspicious.
As Itamar suggested, this particular goal can be accomplished with Twisted's standard twisted.internet.threads.deferToThread, which lacks the horrible, possibly crashing bugs present in the recipe presented above.
But, I'm not really here to talk about the recipe, or to impugn its author, Michele Simionato, who has written several other excellent recipes on ASPN; I have even personally used the DOT-grapher for inheritance hierarchies. I doubt Michele spent much time on this quick hack, or considered it a statement in the holy war I'm about to bring up, so please don't interpret what follows as a personal attack.
What concerns me is that there is a persistent meme around the periphery of the Twisted community that asynchronous programming is too hard, and that things would be easier if it looked like it were multi-threaded. This recently came up in a mailing list post I wrote as well.
My personal opinion on this, and I believe this is a matter of public record, is as follows: CONCURRENCY IS HARD. If you are going to write concurrent programs you need to think about it all the time; you need to plan for race conditions and draw your state-transition diagrams and have big explicit comments in any section of the code that has critical-section requirements even if you don't have to "lock" it as with an event driven system. No inventions have really significantly eased the cognitive difficulty of writing scalable concurrent applications and it is unlikely that any will in the near term. Systems like Twisted and Erlang have both provided powerful tools, but only if you are smart and willing to invest energy in learning to use them properly; they don't make the basic problems any easier. Most of all, threads do not help, in fact, they make the problem worse in many cases. To plagiarize a famous Lisp fellow, if you have a concurrency problem, and you decide to use threads, now you have two problems.
Let's put that aside for the moment, though.
Whether you agree with me about threads or not, though, Twisted was written by, and is maintained by a large group of people who feel basically the same way about this. We have some subtle differences about it, the consensus is the same. Threads are bad. Only use them when you have to, and understand clearly what that means, don't loudly provide "conveniences" for threads or use those "conveniences" for code which could otherwise be written as non-blocking.
Please, Twisted users, please stop trying to turn Twisted into something it isn't. If you want to use threads, write a multi-threaded program and please stop trying to write infrastructure for Twisted to turn it into a big multi-threaded application platform. WSGI and Zope efforts are excluded from this comment, by the way: that's not trying to help people to write threaded Twisted code, that's about trying to help Twisted be the container for code written using a totally different paradigm, on a different framework, and not written to directly use the Twisted libraries.
Programs written with these kinds of thread-happy conveniences are generally the ones which end up the buggiest, the hardest to test, and most likely the least efficient as well. Worst of all, when you do run into those problems, if you ask the Twisted dev team, you are likely to get a lot of smug "I told you so", and very little actual help, since we have seen the problem before and we keep trying to tell folks not to get started down this path. Personally, It's frustrating to have that advice disregarded again and again and still to get help requests from people who ignore it.
Imagine a man walks into a doctor's office, and says, "Doctor doctor, it hurts when I do this OW", promptly shooting himself in the hand with a nailgun. If this is the third time this week the doctor has removed such a nail, do you think the doctor is going to show this patient much patience? Now, imagine the doctor isn't getting paid for his services. The fellow would be lucky to walk out without a second nail...
You may have some awesome ideas about how multi-threaded programs should work. Good for you. I love reading the work of people who think differently than I do and succeed. It's a good way to learn. However, if you ask me, or if you use Twisted, you are going to run into a lot of advice to discard those ideas, a lot of roadblocks related to pervasive multi-threading, and general "impedance mismatch" problems with the differences between the way you think and the way Twisted works. It would probably be less work for you to start from scratch, or to use a system that has threads as a fundamental part of its programming model.
So, please, I'm not offended if you don't like Twisted, but if you like it, appreciate it for what it is, and if you don't, don't bother with it at all. Trying to use it while sweeping the most central parts of it under the rug isn't going to help anyone, least of all you.
As Itamar suggested, this particular goal can be accomplished with Twisted's standard twisted.internet.threads.deferToThread, which lacks the horrible, possibly crashing bugs present in the recipe presented above.
But, I'm not really here to talk about the recipe, or to impugn its author, Michele Simionato, who has written several other excellent recipes on ASPN; I have even personally used the DOT-grapher for inheritance hierarchies. I doubt Michele spent much time on this quick hack, or considered it a statement in the holy war I'm about to bring up, so please don't interpret what follows as a personal attack.
What concerns me is that there is a persistent meme around the periphery of the Twisted community that asynchronous programming is too hard, and that things would be easier if it looked like it were multi-threaded. This recently came up in a mailing list post I wrote as well.
My personal opinion on this, and I believe this is a matter of public record, is as follows: CONCURRENCY IS HARD. If you are going to write concurrent programs you need to think about it all the time; you need to plan for race conditions and draw your state-transition diagrams and have big explicit comments in any section of the code that has critical-section requirements even if you don't have to "lock" it as with an event driven system. No inventions have really significantly eased the cognitive difficulty of writing scalable concurrent applications and it is unlikely that any will in the near term. Systems like Twisted and Erlang have both provided powerful tools, but only if you are smart and willing to invest energy in learning to use them properly; they don't make the basic problems any easier. Most of all, threads do not help, in fact, they make the problem worse in many cases. To plagiarize a famous Lisp fellow, if you have a concurrency problem, and you decide to use threads, now you have two problems.
Let's put that aside for the moment, though.
Whether you agree with me about threads or not, though, Twisted was written by, and is maintained by a large group of people who feel basically the same way about this. We have some subtle differences about it, the consensus is the same. Threads are bad. Only use them when you have to, and understand clearly what that means, don't loudly provide "conveniences" for threads or use those "conveniences" for code which could otherwise be written as non-blocking.
Please, Twisted users, please stop trying to turn Twisted into something it isn't. If you want to use threads, write a multi-threaded program and please stop trying to write infrastructure for Twisted to turn it into a big multi-threaded application platform. WSGI and Zope efforts are excluded from this comment, by the way: that's not trying to help people to write threaded Twisted code, that's about trying to help Twisted be the container for code written using a totally different paradigm, on a different framework, and not written to directly use the Twisted libraries.
Programs written with these kinds of thread-happy conveniences are generally the ones which end up the buggiest, the hardest to test, and most likely the least efficient as well. Worst of all, when you do run into those problems, if you ask the Twisted dev team, you are likely to get a lot of smug "I told you so", and very little actual help, since we have seen the problem before and we keep trying to tell folks not to get started down this path. Personally, It's frustrating to have that advice disregarded again and again and still to get help requests from people who ignore it.
Imagine a man walks into a doctor's office, and says, "Doctor doctor, it hurts when I do this OW", promptly shooting himself in the hand with a nailgun. If this is the third time this week the doctor has removed such a nail, do you think the doctor is going to show this patient much patience? Now, imagine the doctor isn't getting paid for his services. The fellow would be lucky to walk out without a second nail...
You may have some awesome ideas about how multi-threaded programs should work. Good for you. I love reading the work of people who think differently than I do and succeed. It's a good way to learn. However, if you ask me, or if you use Twisted, you are going to run into a lot of advice to discard those ideas, a lot of roadblocks related to pervasive multi-threading, and general "impedance mismatch" problems with the differences between the way you think and the way Twisted works. It would probably be less work for you to start from scratch, or to use a system that has threads as a fundamental part of its programming model.
So, please, I'm not offended if you don't like Twisted, but if you like it, appreciate it for what it is, and if you don't, don't bother with it at all. Trying to use it while sweeping the most central parts of it under the rug isn't going to help anyone, least of all you.
If anyone out there is using Q2Q, the divmod.net server is getting upgraded
from the code in the Quotient repository to the code in the Vertex project,
in the new Divmod repository mentioned in earlier posts. This will make it
slightly incompatible with the divmod.com server for the next few weeks, as
upgrading that is more of a significant issue.
It will still mostly work, but you'll see a lot of tracebacks and none of the NAT-traversal code is compatible any more.
This will probably happen 2 or 3 more times before the protocol is totally stable. (There are backwards compatibility mechanisms implemented, but at the small scale of deployment we're at now, they're hardly worth using.)
It will still mostly work, but you'll see a lot of tracebacks and none of the NAT-traversal code is compatible any more.
This will probably happen 2 or 3 more times before the protocol is totally stable. (There are backwards compatibility mechanisms implemented, but at the small scale of deployment we're at now, they're hardly worth using.)