Get Your Mac Python From Python.org

There are many ways to get Python installed on macOS, but for most people the version that you download from Python.org is best.

One of the most unfortunate things about learning Python is that there are so many different ways to get it installed, and you need to choose one before you even begin. The differences can also be subtle and require technical depth to truly understand, which you don’t have yet.1 Even experts can be missing information about which one to use and why.

There are perhaps more of these on macOS than on any other platform, and that’s the platform I primarily use these days. If you’re using macOS, I’d like to make it simple for you.

The One You Probably Want: Python.org

My recommendation is to use an official build from python.org.

I recommed the official installer for most uses, and if you were just looking for a choice about which one to use, you can stop reading now. Thanks for your time, and have fun with Python.

If you want to get into the nerdy nuances, read on.

For starters, the official builds are compiled in such a way that they will run on a wide range of macs, both new and old. They are universal2 binaries, unlike some other builds, which means you can distribute them as part of a mac application.

The main advantage that the Python.org build has, though, is very subtle, and not any concrete technical detail. It’s a social, structural issue: the Python.org builds are produced by the people who make CPython, who are more likely to know about the nuances of what options it can be built with, and who are more likely to adopt their own improvements as they are released. Third party builders who are focused on a more niche use-case may not realize that there are build options or environment requirements that could make their Pythons better.

I’m being a bit vague deliberately here, because at any particular moment in time, this may not be an advantage at all. Third party integrators generally catch up to changes, and eventually achieve parity. But for a specific upcoming example, PEP 703 will have extensive build-time implications, and I would trust the python.org team to be keeping pace with all those subtle details immediately as releases happen.

(And Auto-Update It)

The one downside of the official build is that you have to return to the website to check for security updates. Unlike other options described below, there’s no built-in auto-updater for security patches. If you follow the normal process, you still have to click around in a GUI installer to update it once you’ve clicked around on the website to get the file.

I have written a micro-tool to address this and you can pip install mopup and then periodically run mopup and it will install any security updates for your current version of Python, with no interaction besides entering your admin password.

(And Always Use Virtual Environments)

Once you have installed Python from python.org, never pip install anything globally into that Python, even using the --user flag. Always, always use a virtual environment of some kind. In fact, I recommend configuring it so that it is not even possible to do so, by putting this in your ~/.pip/pip.conf:

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[global]
require-virtualenv = true

This will avoid damaging your Python installation by polluting it with libraries that you install and then forget about. Any time you need to do something new, you should make a fresh virtual environment, and then you don’t have to worry about library conflicts between different projects that you may work on.

If you need to install tools written in Python, don’t manage those environments directly, install the tools with pipx. By using pipx, you allow each tool to maintain its own set dependencies, which means you don’t need to worry about whether two tools you use have conflicting version requirements, or whether the tools conflict with your own code.2

The Others

There are, of course, several other ways to install Python, which you probably don’t want to use.

The One For Running Other People’s Code, Not Yours: Homebrew

In general, Homebrew Python is not for you.

The purpose of Homebrew’s python is to support applications packaged within Homebrew, which have all been tested against the versions of python libraries also packaged within Homebrew. It may upgrade without warning on just about any brew operation, and you can’t downgrade it without breaking other parts of your install.

Specifically for creating redistributable binaries, Homebrew python is typically compiled only for your specific architecture, and thus will not create binaries that can be used on Intel macs if you have an Apple Silicon machine, or will run slower on Apple Silicon machines if you have an Intel mac. Also, if there are prebuilt wheels which don’t yet exist for Apple Silicon, you cannot easily arch -x86_64 python ... and just install them; you have to install a whole second copy of Homebrew in a different location, which is a headache.

In other words, homebrew is an alternative to pipx, not to Python. For that purpose, it’s fine.

The One For When You Need 20 Different Pythons For Debugging: pyenv

Like Homebrew, pyenv will default to building a single-architecture binary. Even worse, it will not build a Framework build of Python, which means several things related to being a mac app just won’t work properly. Remember those build-time esoterica that the core team is on top of but third parties may not be? “Should I use a Framework build” is an enduring piece of said esoterica.

The purpose of pyenv is to provide a large matrix of different, precise legacy versions of python for library authors to test compatibility against those older Pythons. If you need to do that, particularly if you work on different projects where you may need to install some random super-old version of Python that you would not normally use to test something on, then pyenv is great. But if you only need one version of Python, it’s not a great way to get it.

The Other One That’s Exactly Like pyenv: asdf-python

The issues are exactly the same as with pyenv, as the tool is a straightforward alternative for the exact same purpose. It’s a bit less focused on Python than pyenv, which has pros and cons; it has broader community support, but it’s less specifically tuned for Python. But a comparative exploration of their differences is beyond the scope of this post.

The Built-In One That Isn’t Really Built-In: /usr/bin/python3

There is a binary in /usr/bin/python3 which might seem like an appealing option — it comes from Apple, after all! — but it is provided as a developer tool, for running things like build scripts. It isn’t for building applications with.

That binary is not a “system python”; the thing in the operating system itself is only a shim, which will determine if you have development tools, and shell out to a tool that will download the development tools for you if you don’t. There is unfortunately a lot of folk wisdom among older Python programmers who remember a time when apple did actually package an antedeluvian version of the interpreter that seemed to be supported forever, and might suggest it for things intended to be self-contained or have minimal bundled dependencies, but this is exactly the reason that Apple stopped shipping that.

If you use this option, it means that your Python might come from the Xcode Command Line Tools, or the Xcode application, depending on the state of xcode-select in your current environment and the order in which you installed them.

Upgrading Xcode via the app store or a developer.apple.com manual download — or its command-line tools, which are installed separately, and updated via the “settings” application in a completely different workflow — therefore also upgrades your version of Python without an easy way to downgrade, unless you manage multiple Xcode installs. Which, at 12G per install, is probably not an appealing option.3

The One With The Data And The Science: Conda

As someone with a limited understanding of data science and scientific computing, I’m not really qualified to go into the detailed pros and cons here, but luckily, Itamar Turner-Trauring is, and he did.

My one coda to his detailed exploration here is that while there are good reasons to want to use Anaconda — particularly if you are managing a data-science workload across multiple platforms and you want a consistent, holistic development experience across a large team supporting heterogenous platforms — some people will tell you that you need Conda to get you your libraries if you want to do data science or numerical work with Python at all, because Conda is how you install those libraries, and otherwise things just won’t work.

This is a historical artifact that is no longer true. Over the last decade, Python Wheels have been comprehensively adopted across the Python community, and almost every popular library with an extension module ships pre-built binaries to multiple platforms. There may be some libraries that only have prebuilt binaries for conda, but they are sufficiently specialized that I don’t know what they are.

The One for Being Consistent With Your Cloud Hosting

Another way to run Python on macOS is to not run it on macOS, but to get another computer inside your computer that isn’t running macOS, and instead run Python inside that, usually using Docker.4

There are good reasons to want to use a containerized configuration for development, but they start to drift away from the point of this post and into more complicated stuff about how to get your Python into the cloud.

So rather than saying “use Python.org native Python instead of Docker”, I am specifically not covering Docker as a replacement for a native mac Python here because in a lot of cases, it can’t be one. Many tools require native mac facilities like displaying GUIs or scripting applications, or want to be able to take a path name to a file without elaborate pre-work to allow the program to access it.

Summary

If you didn’t want to read all of that, here’s the summary.

If you use a mac:

  1. Get your Python interpreter from python.org.
  2. Update it with mopup so you don’t fall behind on security updates.
  3. Always use venvs for specific projects, never pip install anything directly.
  4. Use pipx to manage your Python applications so you don’t have to worry about dependency conflicts.
  5. Don’t worry if Homebrew also installs a python executable, but don’t use it for your own stuff.
  6. You might need a different Python interpreter if you have any specialized requirements, but you’ll probably know if you do.

Acknowledgements

Thank you to my patrons who are supporting my writing on this blog. If you like what you’ve read here and you’d like to read more of it, or you’d like to support my various open-source endeavors, you can support my work as a sponsor! I am also available for consulting work if you think your organization could benefit from expertise on topics like “which Python is the really good one”.


  1. If somebody sent you this article because you’re trying to get into Python and you got stuck on this point, let me first reassure you that all the information about this really is highly complex and confusing; if you’re feeling overwhelmed, that’s normal. But the good news is that you can really ignore most of it. Just read the next little bit. 

  2. Some tools need to be installed in the same environment as the code they’re operating on, so you may want to have multiple installs of, for example, Mypy, PuDB, or sphinx. But for things that just do something useful but don’t need to load your code — such as this small selection of examples from my own collection: certbot, pgcli, asciinema, gister, speedtest-clipipx means you won’t have to debug wonky dependency interactions. 

  3. The command-line tools are a lot smaller, but cannot have multiple versions installed at once, and are updated through a different mechanism. There are odd little details like the fact that the default bundle identifier for the framework differs, being either org.python.python or com.apple.python3. They’re generally different in a bunch of small subtle ways that don’t really matter in 95% of cases until they suddenly matter a lot in that last 5%. 

  4. Or minikube, or podman, or colima or whatever I guess, there’s way too many of these containerization Pokémon running around for me to keep track of them all these days. 

Post-PyCon-US 2023 Notes

Some stream of consciousness post-conference notes.

PyCon 2023 was last week, and I wanted to write some notes on it while the memory is fresh. Much of this was jotted down on the plane ride home and edited a few days later.

Health & Safety

Even given my smaller practice run at PyBay, it was a bit weird for me to be back around so many people, given that it was all indoors.

However, it was very nice that everyone took masking seriously. I personally witnessed very few violations of the masking rules, and they all seemed to be momentary, unintentional slip-ups after eating or drinking something.

As a result, I’ve now been home for 4 full days, am COVID negative and did not pick up any more generic con crud. It’s really nice to be feeling healthy after a conference!

Overall Vibe

I was a bit surprised to find the conference much more overwhelming than I remembered it being. It’s been 4 years since my last PyCon; I was out of practice! It was also odd since last year was in person and at the same venue, so most folks had a sense of Salt Lake, and I really didn’t.

I think this was good, since I’ll remember this experience and have a fresher sense of what it feels like (at least a little bit) to be a new attendee next year.

The Schedule

I only managed to attend a few talks, but every one was excellent. In case you were not aware, un-edited livestream VODs of the talks are available with your online ticket, in advance of the release of the final videos on the YouTube channel, so if you missed these but you attended the conference you can still watch them1

My Talk

My talk, “How To Keep A Secret”, seemed to be very well received.2

I got to talk to a lot of people who said they learned things from it. I had the idea to respond to audience feedback by asking “will you be doing anything differently as a result of seeing the talk?” and so I got to hear about which specific information was actually useful to help improve the audience’s security posture. I highly recommend this follow-up question to other speakers in the future.

As part of the talk, I released and announced 2 projects related to its topic of better security posture around secrets-management:

  • PINPal, a little spaced-repetition tool to help you safely rotate your “core” passwords, the ones you actually need to memorize.

  • TokenRing, a backend for the keyring module which uses a hardware token to require user presence for any secret access, by encrypting your vault and passwords as Fernet tokens.

I also called for donations to a local LGBT+ charity in Salt Lake City and made a small matching donation, to try to help the conference have a bit of a positive impact on the area’s trans population, given the extremely bigoted law passed by the state legislature in the run-up to the conference.

We raised $330 in total3, and I think other speakers were making similar calls. Nobody wanted any credit; everyone who got in touch and donated just wanted to help out.

Open Spaces

I went to a couple of open spaces that were really engaging and thought-provoking.

  • Hynek hosted one based on his talk (which is based on this blog post) where we explored some really interesting case-studies in replacing subclassing with composition.

  • There was a “web framework maintainers” open-space hosted by David Lord, which turned into a bit of a group therapy session amongst framework maintainers from Flask, Django, Klein (i.e. Twisted), and Sanic. I had a few key takeaways from this one:

    • We should try to keep our users in the loop with what is going on in the project. Every project should have a project blog so that users have a single point of contact.

      • It turns out Twisted does actually have one of these. But we should actually post updates to that blog so that users can see new developments. We have forgotten to even post.

      • We should repeatedly drive users to those posts, from every communications channel; social media (mastodon, twitter), chat (discord, IRC, matrix, gitter), or mailing lists. We should not be afraid to repeat ourselves a bit. We’re often afraid to spam our users but there’s a lot of room between where we are now — i.e. “users never hear from us” — and spamming them.

    • We should regularly remind ourselves, and each other, that any work doing things like ticket triage, code review, writing for the project blog, and writing the project website are valuable work. We all kinda know this already, but psychologically it just feels like ancillary “stuff” that isn’t as real as the coding itself.

    • We should find ways to recognize contributions, especially the aforementioned less-visible stuff, like people who hang out in chat and patiently direct users to the appropriate documentation or support channels.

The Sprints

The sprints were not what I expected. I sat down thinking I’d be slogging through some Twisted org GitHub Actions breakage on Klein and Treq, but what I actually did was:

  • Request an org on the recently-released PyPI “Organizations” feature, got it approved, and started adding a few core contributors.

  • Have some lovely conversations with PyCon and PSF staff about several potential projects that I think could really help the ecosystem. I don’t want to imply anyone has committed to anything here, so I’ll leave a description of exactly what those were for later.

  • Filed a series of issues against BeeWare™ Briefcase™ detailing exactly what I needed from Encrust that wasn’t already provided by Briefcase’s existing Mac support.

  • I also did much more than I expected on Pomodouroboros, including:

  • I talked to my first in-the-wild Pomodouroboros user, someone who started using the app early enough to get bitten by a Pickle data-migration bug and couldn’t upgrade! I’d forgotten that I’d released a version that modeled time as a float rather than a datetime.

  • Started working on a design with Moshe Zadka for integrations for external time-tracking services and task-management services.

  • I had the opportunity to review datetype with Paul Ganssle and explore options for integrating it with or recommending it from the standard library, to hopefully start to address the both the datetime-shouldn’t-subclass-date problem and the how-do-you-know-if-a-datetime-is-timezone-aware problem.

  • Speaking of Twisted infrastructure maintenance, special thanks to Paul Kehrer, who noticed that pyasn1 was breaking Twisted’s CI, and submitted a PR to fix it. I finally managed to do a review a few days after the conference and that’s landed now.

Everything Else

I’m sure I’m forgetting at least a half a dozen other meaningful interactions that I had; the week was packed, and I talked to lots of interesting people as always.

See you next year in Pittsburgh!.


  1. Go to your dashboard and click the “Join PyCon US 2023 Online Now!” button at the top of the page, then look for the talk on the “agenda” tab or the speaker in the search box on the right. 

  2. Talks like these and software like PINPal and TokenRing are the sorts of things things that I hope to get support for from my Patreon, so please go there if you’d like to support my continuing to do this sort of work. 

  3. If you’d like to make that number bigger, I’ll do another $100 match on this blog post, and update that paragraph if I receive anything; just send the receipt to encircle@glyph.im. A reader sent in another matching donation and I made a contribution, so the total raised is now $530. 

No Executable Is An Island

Single-file executables are neither necessary nor sufficient to provide a good end-user software installation experience. They don’t work at all on macOS today, but they don't really work great anywhere else either. The focus of Python packaging tool development ought to be elsewhere.

One of the perennial talking points in the Python packaging discourse is that it’s unnecessarily difficult to create a simple, single-file binary that you can hand to users.

This complaint is understandable. In most other programming languages, the first thing you sit down to do is to invoke the compiler, get an executable, and run it. Other, more recently created programming languages — particularly Go and Rust — have really excellent toolchains for doing this which eliminate a lot of classes of error during that build-and-run process. A single, dependency-free, binary executable file that you can run is an eminently comprehensible artifact, an obvious endpoint for “packaging” as an endeavor.

While Rust and Go are producing these artifacts as effectively their only output, Python has such a dizzying array of tooling complexity that even attempting to describe “the problem” takes many thousands of words and one may not ever even get around to fully describing the complexity of the issues involved in the course of those words. All the more understandable, then, that we should urgently add this functionality to Python.

A programmer might see Python produce wheels and virtualenvs which can break when anything in their environment changes, and see the complexity of that situation. Then, they see Rust produce a statically-linked executable which “just works”, and they see its toolchain simplicity. I agree that this shouldn’t be so hard, and some of the architectural decisions that make this difficult in Python are indeed unfortunate.

But then, I think, our hypothetical programmer gets confused. They think that Rust is simple because it produces an executable, and they think Python’s complexity comes from all the packaging standards and tools. But this is not entirely true.

Python’s packaging complexity, and indeed some of those packaging standards, arises from the fact that it is often used as a glue language. Packaging pure Python is really not all that hard. And although the tools aren’t included with the language and the DX isn’t as smooth, even packaging pure Python into a single-file executable is pretty trivial.

But almost nobody wants to package a single pure-python script. The whole reason you’re writing in Python is because you want to rely on an enormous ecosystem of libraries, and some low but critical percentage of those libraries include things like their own statically-linked copies of OpenSSL or a few megabytes of FORTRAN code with its own extremely finicky build system you don’t want to have to interact with.

When you look aside to other ecosystems, while Python still definitely has some unique challenges, shipping Rust with a ton of FFI, or Go with a bunch of Cgo is substantially more complex than the default out-of-the-box single-file “it just works” executable you get at the start.1

Still, all things being equal, I think single-file executable builds would be nice for Python to have as a building block. It’s certainly easier to produce a package for a platform if your starting point is that you have a known-good, functioning single-file executable and you all you need to do is embed it in some kind of environment-specific envelope. Certainly if what you want is to copy a simple microservice executable into a container image, you might really want to have this rather than setting up what is functionally a full Python development environment in your Dockerfile. After team-wide philosophical debates over what virtual environment manager to use, those Golang Dockerfiles that seem to be nothing but the following 4 lines are really appealing:

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FROM golang
COPY *.go ./
RUN go build -o /app
ENTRYPOINT ["/app"]

All things are rarely equal, however.

The issue that we, as a community, ought to be trying to address with build tools is to get the software into users’ hands, not to produce a specific file format. In my opinion, single-file binary builds are not a great tool for this. They’re fundamentally not how people, even quite tech-savvy programming people, find and manage their tools.

A brief summary of the problems with single-file distributions:

  1. They’re not discoverable. A single file linked on your website will not be found via something like brew search, apt search, choco search or searching in a platform’s GUI app store’s search bar.
  2. They’re not updatable. People expect their system package manager to update stuff for them. Standalone binaries might add their own updaters, but now you’re shipping a whole software-update system inside your binary. More likely, it’ll go stale forever while better-packaged software will be updated and managed properly.
  3. They have trouble packaging resources. Once you’ve got your code stuffed into a binary, how do you distribute images, configuration files, or other data resources along with it? This isn’t impossible to solve, but in other programming languages which do have a great single-file binary story, this problem is typically solved by third party tooling which, while it might work fine, will still generally exist in multiple alternative forms which adds its own complexity.

So while it might be a useful building-block that simplifies those annoying container builds a lot, it hardly solves the problem comprehensively.

If we were to build a big new tool, the tool we need is something that standardizes the input format to produce a variety of different complex, multi-file output formats, including things like:

  • deb packages (including uploading to PPA archives so people can add an apt line; a manual dpkg -i has many of the same issues as a single file)
  • container images (including the upload to a registry so that people can "$(shuf -n 1 -e nerdctl docker podman)" pull or FROM it)
  • Flatpak apps
  • Snaps
  • macOS apps
  • Microsoft store apps
  • MSI installers
  • Chocolatey / NuGet packages
  • Homebrew formulae

In other words, ask yourself, as a user of an application, how do you want to consume it? It depends what kind of tool it is, and there is no one-size-fits-all answer.


In any software ecosystem, if a feature is a building block which doesn’t fully solve the problem, that is an issue with the feature, but in many cases, that’s fine. We need lots of building blocks to get to full solutions. This is the story of open source.

However, if I had to take a crack at summing up the infinite-headed hydra of the Problem With Python Packaging, I’d put it like this:

Python has a wide array of tools which can be used to package your Python code for almost any platform, in almost any form, if you are sufficiently determined. The problem is that the end-to-end experience of shipping an application to end users who are not Python programmers2 for any particular platform has a terrible user experience. What we need are more holistic solutions, not more building blocks.3

This makes me want to push back against this tendency whenever I see it, and to try to point towards more efficient ways to achieving a good user experience, with the relatively scarce community resources at our collective disposal4. Efficiency isn’t exclusively about ideal outcomes, though; it’s the optimization a cost/benefit ratio. In terms of benefits, it’s relatively low, as I hope I’ve shown above.

Building a tool that makes arbitrary Python code into a fully self-contained executable is also very high-cost, in terms of community effort, for a bunch of reasons. For starters, in any moderately-large collection of popular dependencies from PyPI, at least a few of them are going to want to find their own resources via __file__, and you need to hack in a way to find those, which is itself error prone. Python also expects dynamic linking in a lot of places, and messing around with C linkers to change that around is a complex process with its own huge pile of failure modes. You need to do this on pre-existing binaries built with options you can’t necessarily control, because making everyone rebuild all the binary wheels they find on PyPI is a huge step backwards in terms of exposing app developers to confusing infrastructure complexity.

Now, none of this is impossible. There are even existing tools to do some of the scarier low-level parts of these problems. But one of the reasons that all the existing tools for doing similar things have folk-wisdom reputations and even official documentation expecting constant pain is that part of the project here is conducting a full audit of every usage of __file__ on PyPI and replacing it with some resource-locating API which we haven’t even got a mature version of yet5.

Whereas copying all the files into the right spots in an archive file that can be directly deployed to an existing platform is tedious, but only moderately challenging. It usually doesn’t involve fundamentally changing how the code being packaged works, only where it is placed.

To the extent that we have a choice between “make it easy to produce a single-file binary without needing to understand the complexities of binaries” or “make it easy to produce a Homebrew formula / Flatpak build / etc without the user needing to understand Homebrew / Flatpak / etc”, we should always choose the latter.


If this is giving you déjà vu, I’ve gestured at this general concept more vaguely in a few places, including tweeting6 about it in 2019, saying vaguely similar stuff:

Everything I’ve written here so far is debatable.

You can find that debate both in replies to that original tweet and in various other comments and posts elsewhere that I’ve grumbled about this. I still don’t agree with that criticism, but there are very clever people working on complex tools which are slowly gaining popularity and might be making the overall packaging situation better.

So while I think we should in general direct efforts more towards integrating with full-featured packaging standards, I don’t want to yuck anybody’s yum when it comes to producing clean single-file executables in general. If you want to build that tool and it turns out to be a more useful building block than I’m giving it credit for, knock yourself out.

However, in addition to having a comprehensive write-up of my previously-stated opinions here, I want to impart a more concrete, less debatable issue. To wit: single-file executables as a distribution mechanism, specifically on macOS is not only sub-optimal, but a complete waste of time.


Late last year, Hynek wrote a great post about his desire for, and experience of, packaging a single-file binary for multiple platforms. This should serve as an illustrative example of my point here. I don’t want to pick on Hynek. Prominent Python programmers wish for this all the time.. In fact, Hynek also did the thing I said is a good idea here, and did, in fact, create a Homebrew tap, and that’s the one the README recommends.

So since he kindly supplied a perfect case-study of the contrasting options, let’s contrast them!

The first thing I notice is that the Homebrew version is Apple Silicon native, whereas the single-file binary is still x86_64, as the brew build and test infrastructure apparently deals with architectural differences (probably pretty easy given it can use Homebrew’s existing Python build) but the more hand-rolled PyOxidizer setup builds only for the host platform, which in this case is still an Intel mac thanks to GitHub dragging their feet.

The second is that the Homebrew version runs as I expect it to. I run doc2dash in my terminal and I see Usage: doc2dash [OPTIONS] SOURCE, as I should.

So, A+ on the Homebrew tap. No notes. I did not have to know anything about Python being in the loop at all here, it “just works” like every Ruby, Clojure, Rust, or Go tool I’ve installed with the same toolchain.

Over to the single-file brew-less version.

Beyond the architecture being emulated and having to download Rosetta28, I have to note that this “single file” binary already comes in a zip file, since it needs to include the license in a separate file.7 Now that it’s unarchived, I have some choices to make about where to put it on my $PATH. But let’s ignore that for now and focus on the experience of running it. I fire up a terminal, and run cd Downloads/doc2dash.x86_64-apple-darwin/ and then ./doc2dash.

Now we hit the more intractable problem:

a gatekeeper launch-refusal dialog box

The executable does not launch because it is neither code-signed nor notarized. I’m not going to go through the actual demonstration here, because you already know how annoying this is, and also, you can’t actually do it.

Code-signing is more or less fine. The codesign tool will do its thing, and that will change the wording in the angry dialog box from something about an “unidentified developer” to being “unable to check for malware”, which is not much of a help. You still need to notarize it, and notarization can’t work.

macOS really wants your executable code to be in a bundle (i.e., an App) so that it can know various things about its provenance and structure. CLI tools are expected to be in the operating system, or managed by a tool like brew that acts like a sort of bootleg secondary operating-system-ish thing and knows how to manage binaries.

If it isn’t in a bundle, then it needs to be in a platform-specific .pkg file, which is installed with the built-in Installer app. This is because apple cannot notarize a stand-alone binary executable file.

Part of the notarization process involves stapling an external “notarization ticket” to your code, and if you’ve only got a single file, it has nowhere to put that ticket. You can’t even submit a stand-alone binary; you have to package it in a format that is legible to Apple’s notarization service, which for a pure-CLI tool, means a .pkg.

What about corporate distributions of proprietary command-line tools, like the 1Password CLI? Oh look, their official instructions also tell you to use their Homebrew formula too. Homebrew really is the standard developer-CLI platform at this point for macOS. When 1Password distributes stuff outside of Homebrew, as with their beta builds, it’s stuff that lives in a .pkg as well.


It is possible to work around all of this.

I could open the unzipped file, right-click on the CLI tool, go to “Open”, get a subtly differently worded error dialog, like this…

a gatekeeper open-right-click dialog box

…watch it open Terminal for me and then exit, then wait multiple seconds for it to run each time I want to re-run it at the command line. Did I mention that? The single-file option takes 2-3 seconds doing who-knows what (maybe some kind of security check, maybe pyoxidizer overhead, I don’t know) but the Homebrew version starts imperceptibly instantly.

Also, I then need to manually re-do this process in the GUI every time I want to update it.

If you know about the magic of how this all actually works, you can also do xattr -d com.apple.quarantine doc2dash by hand, but I feel like xattr -d is a step lower down in the user-friendliness hierarchy than python3 -m pip install9, and not only because making a habit of clearing quarantine attributes manually is a little like cutting the brake lines on Gatekeeper’s ability to keep out malware.

But the point of distributing a single-file binary is to make it “easy” for end users, and is explaining gatekeeper’s integrity verification accomplishing that goal?


Apple’s effectively mandatory code-signing verification on macOS is far out ahead of other desktop platforms right now, both in terms of its security and in terms of its obnoxiousness. But every mobile platform is like this, and I think that as everyone gets more and more panicked about malicious interference with software delivery, we’re going to see more and more official requirements that software must come packaged in one of these containers.

Microsoft will probably fix their absolute trash-fire of a codesigning system one day too. I predict that something vaguely like this will eventually even come to most Linux distributions. Not necessarily a prohibition on individual binaries like this, or like a GUI launch-prevention tool, but some sort of requirement imposed by the OS that every binary file be traceable to some sort of package, maybe enforced with some sort of annoying AppArmor profile if you don’t do it.

The practical, immediate message today is: “don’t bother producing a single-file binary for macOS users, we don’t want it and we will have a hard time using it”. But the longer term message is that focusing on creating single-file binaries is, in general, skating to where the puck used to be.

If we want Python to have a good platform-specific distribution mechanism for every platform, so it’s easy for developers to get their tools to users without having to teach all their users a bunch of nonsense about setuptools and virtualenvs first, we need to build that, and not get hung up on making a single-file executable packer a core part of the developer experience.


Thanks very much to my patrons for their support of writing like this, and software like these.

Oh, right. This is where I put the marketing “call to action”. Still getting the hang of these.

Did you enjoy this post and want me to write more like it, and/or did you hate it and want the psychological leverage and moral authority to tell me to stop and do something else? You can sign up here!


  1. I remember one escapade in particular where someone had to ship a bunch of PKCS#11 providers along with a Go executable in their application and it was, to put it lightly, not a barrel of laughs. 

  2. Shipping to Python programmers in a Python environment is kind of fine now, and has been for a while

  3. Yet, even given my advance awareness of this criticism, despite my best efforts, I can’t seem to stop building little tools that poorly solve only one problem in isolation

  4. And it does have to be at our collective disposal. Even the minuscule corner of this problem I’ve worked on, the aforementioned Mac code-signing and notarization stuff, is tedious and exhausting; nobody can take on the whole problem space, which is why I find writing about this is such an important part of the problem. Thanks Pradyun, and everyone else who has written about this at length! 

  5. One of the sources of my anti-single-file stance here is that I tried very hard, for many years, to ensure that everything in Twisted was carefully zipimport-agnostic, even before pkg_resources existed, by using the from twisted.python.modules import getModule, getModule(__name__).filePath.sibling(...) idiom, where that .filePath attribute might be anything FilePath-like, specifically including ZipPath. It didn’t work; fundamentally, nobody cared, other contributors wouldn’t bother to enforce this, or even remember that it might be desirable, because they’d never worked in an environment where it was. Today, a quick git grep __file__ in Twisted turns up tons of usages that will make at least the tests fail to run in a single-file or zipimport environment. Despite the availability of zipimport itself since 2001, I have never seen tox or a tool like it support running with a zipimport-style deployment to ensure that this sort of configuration is easily, properly testable across entire libraries or applications. If someone really did want to care about single-file deployments, fixing this problem comprehensively across the ecosystem is probably one of the main things to start with, beginning with an international evangelism tour for importlib.resources

  6. This is where the historical document is, given that I was using it at the time, but if you want to follow me now, please follow me on Mastodon

  7. Oops, I guess we might as well not have bothered to make a single-file executable anyway! Once you need two files, you can put whatever you want in the zip file... 

  8. Just kidding. Of course it’s installed already. It’s almost cute how Apple shows you the install progress to remind you that one day you might not need to download it whenever you get a new mac. 

  9. There’s still technically a Python included in Xcode and the Xcode CLT, so functionally macs do have a /usr/bin/python3 that is sort of a python3.9. You shouldn’t really use it. Instead, download the python installer from python.org. But probably you should use it before you start disabling code integrity verification everywhere. 

What Would You Say You Do Here?

A brief description of the various projects that I am hoping to do independently, with your support. In other words, this is an ad, for me.

What have I been up to?

Late last year, I launched a Patreon. Although not quite a “soft” launch — I did toot about it, after all — I didn’t promote it very much.

I started this way because I realized that if I didn’t just put something up I’d be dithering forever. I’d previously been writing a sprawling monster of an announcement post that went into way too much detail, and kept expanding to encompass more and more ideas until I came to understand that salvaging it was going to be an editing process just as brutal and interminable as the writing itself.

However, that post also included a section where I just wrote about what I was actually doing.

So, for lots of reasons1, there are a diverse array of loosely related (or unrelated) projects below which may not get finished any time soon. Or, indeed, may go unfinished entirely. Some are “done enough” now, and just won’t receive much in the way of future polish.

That is an intentional choice.

The rationale, as briefly as I can manage, is: I want to lean into the my strength2 of creative, divergent thinking, and see how these ideas pan out without committing to them particularly intensely. My habitual impulse, for many years, has been to lean extremely hard on strategies that compensate for my weaknesses in organization, planning, and continued focus, and attempt to commit to finishing every project to prove that I’ll never flake on anything.

While the reward tiers for the Patreon remain deliberately ambiguous3, I think it would be fair to say that patrons will have some level of influence in directing my focus by providing feedback on these projects, and requesting that I work more on some and less on others.

So, with no further ado: what have I been working on, and what work would you be supporting if you signed up? For each project, I’ll be answering 3 questions:

  1. What is it?
  2. What have I been doing with it recently?
  3. What are my plans for it?

This. i.e. blog.glyph.im

What is it?

For starters, I write stuff here. I guess you’re reading this post for some reason, so you might like the stuff I write? I feel like this doesn’t require much explanation.

What have I done with it recently?

You might appreciate the explicitly patron-requested Potato Programming post, a screed about dataclass, or a deep dive on the difficulties of codesigning and notarization on macOS along with an announcement of a tool to remediate them.

What are my plans for it?

You can probably expect more of the same; just all the latest thoughts & ideas from Glyph.

Twisted

What is it?

If you know of me you probably know of me as “the Twisted guy” and yeah, I am still that. If, somehow, you’ve ended up here and you don’t know what it is, wow, that’s cool, thanks for coming, super interested to know what you do know me for.

Twisted is an event-driven networking engine written in Python, the precursor and inspiration for the asyncio module, and a suite of event-driven programming abstractions, network protocol implementations, and general utility code.

What have I done with it recently?

I’ve gotten a few things merged, including type annotations for getPrimes and making the bundled CLI OpenSSH server replacement work at all with public key authentication again, as well as some test cleanups that reduce the overall surface area of old-style Deferred-returning tests that can be flaky and slow.

I’ve also landed a posix_spawnp-based spawnProcess implementation which speed up process spawning significantly; this can be as much as 3x faster if you do a lot of spawning of short-running processes.

I have a bunch of PRs in flight, too, including better annotations for FilePath Deferred, and IReactorProcess, as well as a fix for the aforementioned posix_spawnp implementation.

What are my plans for it?

A lot of the projects below use Twisted in some way, and I continue to maintain it for my own uses. My particular focus is in quality-of-life improvements; issues that someone starting out with a Twisted project will bump into and find confusing or difficult. I want it to be really easy to write applications with Twisted and I want to use my own experiences with it.

I also do code reviews of other folks’ contributions; we do still have over 100 open PRs right now.

DateType

What is it?

DateType is a workaround for a very specific bug in the way that the datetime standard library module deals with type composition: to wit, that datetime is a subclass of date but is not Liskov-substitutable for it. There are even #type:ignore comments in the standard library type stubs to work around this problem, because if you did this in your own code, it simply wouldn’t type-check.

What have I done with it recently?

I updated it a few months ago to expose DateTime and Time directly (as opposed to AwareDateTime and NaiveDateTime), so that users could specialize their own functions that took either naive or aware times without ugly and slightly-incorrect unions.

What are my plans for it?

This library is mostly done for the time being, but if I had to polish it a bit I’d probably do two things:

  1. a readthedocs page for nice documentation
  2. write a PEP to get this integrated into the standard library

Although the compatibility problems are obviously very tricky and a PEP would probably be controversial, this is ultimately a bug in the stdlib, and should be fixed upstream there.

Automat

What is it?

It’s a library to make deterministic finite-state automata easier to create and work with.

What have I done with it recently?

Back in the middle of last year, I opened a PR to create a new, completely different front-end API for state machine definition. Instead of something like this:

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class MachineExample:
    machine = MethodicalMachine()

    @machine.state()
    def a_state(self): ...

    @machine.state()
    def other_state(self): ...

    @machine.input()
    def flip(self): ...

    @machine.output()
    def _do_flip(self): return ...

    on.upon(flip, enter=off, outputs=[_do_flip], collector=list)
    off.upon(flip, enter=on, outputs=[_do_flip], collector=list)

this branch lets you instead do something like this:

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class MachineProtocol(Protocol):
    def flip(self) -> None: ...

class MachineCore: ...

def buildCore() -> MachineCore: ...
machine = TypicalBuilder(MachineProtocol, buildCore)

@machine.state()
class _OffState:
    @machine.handle(MachineProtocol.flip, enter=lambda: _OnState)
    def flip(self) -> None: ...

@machine.state()
class _OnState:
    @machine.handle(MachineProtocol.flip, enter=lambda: _OffState)
    def flip(self) -> None: ...

MachineImplementation = machine.buildClass()

In other words, it creates a state for every type, and type safety that much more cleanly expresses what methods can be called and by whom; no need to make everything private with tons of underscore-prefixed methods and attributes, since all the caller can see is “an implementation of MachineProtocol”; your state classes can otherwise just be normal classes, which do not require special logic to be instantiated if you want to use them directly.

Also, by making a state for every type, it’s a lot cleaner to express that certain methods require certain attributes, by simply making them available as attributes on that state and then requiring an argument of that state type; you don’t need to plot your way through the outputs generated in your state graph.

What are my plans for it?

I want to finish up dealing with some issues with that branch - particularly the ugly patterns for communicating portions of the state core to the caller and also the documentation; there are a lot of magic signatures which make sense in heavy usage but are a bit mysterious to understand while you’re getting started.

I’d also like the visualizer to work on it, which it doesn’t yet, because the visualizer cribs a bunch of state from MethodicalMachine when it should be working purely on core objects.

Secretly

What is it?

This is an attempt at a holistic, end-to-end secret management wrapper around Keyring. Whereas Keyring handles password storage, this handles the whole lifecycle of looking up the secret to see if it’s there, displaying UI to prompt the user (leveraging a pinentry program from GPG if available)

What have I done with it recently?

It’s been a long time since I touched it.

What are my plans for it?

  • Documentation. It’s totally undocumented.
  • It could be written to be a bit more abstract. It dates from a time before asyncio, so its current Twisted requirement for Deferred could be made into a generic Awaitable one.
  • Better platform support for Linux & Windows when GPG’s pinentry is not available.
  • Support for multiple accounts so that when the user is prompted for the relevant credential, they can store it.
  • Integration with 1Password via some of their many potentially relevant APIs.

Fritter

What is it?

Fritter is a frame-rate independent timer tree.

In the course of developing Twisted, I learned a lot about time and timers. LoopingCall encodes some of this knowledge, but it’s very tightly coupled to the somewhat limited IReactorTime API.

Also, LoopingCall was originally designed with the needs of media playback (particularly network streaming audio playback) in mind, but I have used it more for background maintenance tasks and for animations. Both of these things have requirements that LoopingCall makes awkward but FRITTer is designed to meet:

  1. At higher loads, surprising interactions can occur with the underlying priority queue implementation, and different algorithms may make a significant difference to performance. Fritter has a pluggable implementation of a priority queue and is carefully minimally coupled to it.

  2. Driver selection is a first-class part of the API, with an included, public “Memory” driver for testing, rather than LoopingCall’s “testing is at least possible.reactor attribute. This means that out of the box it supports both Twisted and asyncio, and can easily have other things added.

  3. The API is actually generic on what constitutes time itself, which means that you can use it for both short-term (i.e.: monotonic clock values as float-seconds) and long-term (civil times as timezone-aware datetime objects) recurring tasks. Recurrence rules can also be arbitrary functions.

  4. There is a recursive driver (this is the “tree” part) which both allows for:

    a. groups of timers which can be suspended and resumed together, and

    b. scaling of time, so that you can e.g. speed up or slow down the ticks for AIs, groups of animations, and so on, also in groups.

  5. The API is also generic on what constitutes work. This means that, for example, in a certain timer you can say “all work units scheduled on this scheduler, in addition to being callable, must also have an asJSON method”. And in fact that’s exactly what the longterm module in Fritter does.

I can neither confirm nor deny that this project was factored out of a game engine for a secret game project which does not appear on this list.

What have I done with it recently?

Besides realizing, in the course of writing this blog post, that its CI was failing its code quality static checks (oops), the last big change was the preliminary support for recursive timers and serialization.

What are my plans for it?

  • These haven’t been tested in anger yet and I want to actually use them in a larger project to make sure that they don’t have any necessary missing pieces.

  • Documentation.

Encrust

What is it?

I have written about Encrust quite recently so if you want to know about it, you should probably read that post. In brief, it is a code-shipping tool for py2app. It takes care of architecture-independence, code-signing, and notarization.

What have I done with it recently?

Wrote it. It’s brand new as of this month.

What are my plans for it?

I really want this project to go away as a tool with an independent existence. Either I want its lessons to be fully absorbed into Briefcase or perhaps py2app itself, or for it to become a library that those things call into to do its thing.

Various Small Mac Utilities

What is it?

  • QuickMacApp is a very small library for creating status-item “menu bar apps” in Python which don’t have much of a UI but want to run some Python code in the background and occasionally pop up a notification or ask the user a question or something. The idea is that if you have a utility that needs a minimal UI to just ask the user one or two things, you should be able to give it a GUI immediately, without thinking about it too much.
  • QuickMacHotkey this is a very minimal API to register hotkeys on macOS. this example is what comes up if you search the web for such a thing, but it hasn’t worked on a current Python for about 11 years. This isn’t the “right” way to do such a thing, since it provides no UI to set the shortcut, you’d have to hard-code it. But MASShortcut is now archived and I haven’t had the opportunity to investigate HotKey, so for the time being, it’s a handy thing, and totally adequate for the sort of quick-and-dirty applications you might make with QuickMacApp.
  • VEnvDotApp is a way of giving a virtualenv its own Info.plist and bundle ID, so that command-line python tools that just need to pop up a little mac GUI, like an alert or a notification, can do so with cross-platform tools without looking like it’s an app called “Python”, or in some cases breaking entirely.
  • MOPUp is a command-line updater for upstream Python.org macOS Python. For distributing third-party apps, Python.org’s version is really the one you want to use (it’s universal2, and it’s generally built with compiler options that make it a distributable thing itself) but updating it by downloading a .pkg file from a web browser is kind of annoying.

What have I done with it recently?

I’ve been releasing all these tools as they emerge and are factored out of other work, and they’re all fairly recent.

What are my plans for it?

I will continue to factor out any general-purpose tools from my platform-specific Python explorations — hopefully more Linux and Windows too, once I’ve got writing code for my own computer down, but most of the tools above are kind of “done” on their own, at the moment.

The two things that come to mind though are that QuickMacApp should have a way of owning the menubar sometimes (if you don’t have something like Bartender, menu-bar-status-item-only apps can look like they don’t do anything when you launch them), and that MOPUp should probably be upstreamed to python.org.

Pomodouroboros

What is it?

Pomodouroboros is a pomodoro timer with a highly opinionated take. It’s based on my own experience of ADHD time blindness, and is more like a therapeutic intervention for that specific condition than a typical “productivity” timer app.

In short, it has two important features that I have found lacking in other tools:

  1. A gigantic, absolutely impossible to ignore visual timer that presents a HUD overlay over your entire desktop. It remains low-opacity and static most of the time but pulses every 30 seconds to remind you that time is passing.
  2. Rather than requiring you to remember to set a timer before anything happens, it has an idea of “work hours” when you want to be time-sensitive and presents constant prompting to get started.

What have I done with it recently?

I’ve been working on it fairly consistently lately. The big things I’ve been doing have been:

  1. factoring things out of the Pomodouroboros-specific code and into QuickMacApp and Encrust.
  2. Porting the UI to the redesigned core of the application, which has been implemented and tested in platform-agnostic Python but does not have any UI yet.
  3. fully productionizing the build process and ensuring that Encrust is producing binary app bundles that people can use.

What are my plans for it?

In brief, “finish the app”. I want this to have its own website and find a life beyond the Python community, with people who just want a timer app and don’t care how it’s written. The top priority is to replace the current data model, which is to say the parts of the UI that set and evaluate timers and edit the list of upcoming timers (the timer countdown HUD UI itself is fine).

I also want to port it to other platforms, particularly desktop Linux, where I know there are many users interested in such a thing. I also want to do a CLI version for folks who live on the command line.

Finally: Pomodouroboros serves as a test-bed for a larger goal, which is that I want to make it easier for Python programmers, particularly beginners who are just getting into coding at all, to write code that not only interacts with their own computer, but that they can share with other users in a real way. As you can see with Encrust and other projects above, as much as I can I want my bumpy ride to production code to serve as trailblazing so that future travelers of this path find it as easy as possible.

And Here Is Where The CTA Goes

If this stuff sounds compelling, you can obviously sign up, that would be great. But also, if you’re just curious, go ahead and give some of these projects some stars on GitHub or just share this post. I’d also love to hear from you about any of this!

If a lot of people find this compelling, then pursuing these ideas will become a full-time job, but I’m pretty far from that threshold right now. In the meanwhile, I will also be doing a bit of consulting work.

I believe much of my upcoming month will be spoken for with contracting, although quite a bit of that work will also be open source maintenance, for which I am very grateful to my generous clients. Please do get in touch if you have something more specific you’d like me to work on, and you’d like to become one of those clients as well.


  1. Reasons which will have to remain mysterious until I can edit about 10,000 words of abstract, discursive philosophical rambling into something vaguely readable. 

  2. A strength which is common to many, indeed possibly most, people with ADHD. 

  3. While I want to give myself some leeway to try out ideas without necessarily finishing them, I do not want to start making commitments that I can’t keep. Particularly commitments that are tied to money! 

Data Classification

Does Python still have a need for class without @dataclass?

Is there a place for non-@dataclass classes in Python any more?

I have previously — and somewhat famously — written favorably about @dataclass’s venerable progenitor, attrs, and how you should use it for pretty much everything.

At the time, attrs was an additional dependency, a piece of technology that you could bolt on to your Python stack to make your particular code better. While I advocated for it strongly, there are all the usual implicit reasons against using a new thing. It was an additional dependency, it might not interoperate with other convenience mechanisms for type declarations that you were already using (i.e. NamedTuple), it might look weird to other Python programmers familiar with existing tools, and so on. I don’t think that any of these were good counterpoints, but there was nevertheless a robust discussion to be had in addressing them all.

But for many years now, dataclasses have been — and currently are — built in to the language. They are increasingly integrated to the toolchain at a deep level that is difficult for application code — or even other specialized tools — to replicate. Everybody knows what they are. Few or none of those reasons apply any longer.

For example, classes defined with @dataclass are now optimized as a C structure might be when you compile them with mypyc, a trick that is extremely useful in some circumstances, which even attrs itself now has trouble keeping up with.

This all raises the question for me: beyond backwards compatibility, is there any point to having non-@dataclass classes any more? Is there any remaining justification for writing them in new code?

Consider my original example, translated from attrs to dataclasses. First, the non-dataclass version:

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class Point3D:
    def __init__(self, x, y, z):
        self.x = x
        self.y = y
        self.z = z

And now the dataclass one:

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from dataclasses import dataclass

@dataclass
class Point3D:
    x: int
    y: int
    z: int

Many of my original points still stand. It’s still less repetitive. In fewer characters, we’ve expressed considerably more information, and we get more functionality (repr, sorting, hashing, etc). There doesn’t seem to be much of a downside besides the strictness of the types, and if typing.Any were a builtin, x: any would be fine for those who don’t want to unduly constrain their code.

The one real downside of the latter over the former right now is the need for an import. Which, at this point, just seems… confusing? Wouldn’t it be nicer to be able to just write this:

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class Point3D:
    x: int
    y: int
    z: int

and not need to faff around with decorator semantics and fudging the difference between Mypy (or Pyright or Pyre) type-check-time and Mypyc or Cython compile time? Or even better, to not need to explain the complexity of all these weird little distinctions to new learners of Python, and to have to cover import before class?

These tools all already treat the @dataclass decorator as a totally special language construct, not really like a decorator at all, so to really explore it you have to explain a special case and then a special case of a special case. The extension hook for this special case of the special case notwithstanding.

If we didn’t want any new syntax, we would need a from __future__ import dataclassification or some such for a while, but this doesn’t seem like an impossible bar to clear.


There are still some folks who don’t like type annotations at all, and there’s still the possibility of awkward implicit changes in meaning when transplanting code from a place with dataclassification enabled to one without, so perhaps an entirely new unambiguous syntax could be provided. One that more closely mirrors the meaning of parentheses in def, moving inheritance (a feature which, whether you like it or not, is clearly far less central to class definitions than ‘what fields do I have’) off to its own part of the syntax:

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data Point3D(x: int, y: int, z: int) from Vector:
    def method(self):
        ...

which, for the “I don’t like types” contingent, could reduce to this in the minimal case:

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data Point3D(x, y, z):
    pass

Just thinking pedagogically, I find it super compelling to imagine moving from teaching def foo(x, y, z):... to data Foo(x, y, z):... as opposed to @dataclass class Foo: x: int....

I don’t have any desire for semantic changes to accompany this, just to make it possible for newcomers to ignore the circuitous historical route of the @dataclass syntax and get straight into defining their own types with legible reprs from the very beginning of their Python journey.

(And make it possible for me to skip a couple of lines of boilerplate in short examples, as a bonus.)


I’m curious to know what y’all think, though. Shoot me an email or a toot and let me know.

In particular:

  1. Do you think there’s some reason I’m missing why Python’s current method for defining classes via a bunch of dunder methods is still better than dataclasses, or should stick around into the future for reasons beyond “compatibility”?
  2. Do you think “compatibility” is sufficient reason to keep the syntax the way it is forever, and I’m underestimating the cost of adding a keyword like this?
  3. If you do think that a change should be made, would you prefer:
    1. changing the meaning of class itself via a __future__ import,
    2. a new data keyword like the one I’ve proposed,
    3. a new keyword that functions exactly like the one I have proposed but really want to bikeshed the word data a bunch,
    4. something more incremental like just putting dataclass and field in builtins,
    5. or an option I haven’t even contemplated here?

If I find I’m not alone in this perhaps I will wander over to the Python discussion boards to have a more substantive conversation...


Thank you to my patrons who are helping me while I try to turn… whatever this is… along with open source maintenance and application development, into a real job. Do you want to see me pursue ideas like this one further? If so, you can support my work as a sponsor!