Interfaces and Protocols

Comparing zope.interface and typing.Protocol.

Some of you read my previous post on typing.Protocols and probably wondered: “what about zope.interface?” I’ve advocated strongly for it in the past — but now that we have Mypy and Protocols, is it simply a relic of an earlier time? Can we entirely replace it with Protocol?

Let’s have a look.

Typing in 2 dimensions

In the previous post I discussed structural versus nominal typing. In Mypy’s type system, most classes are checked nominally whereas Protocol is checked structurally. However, there’s another way that Protocol is distinct from a normal class: normal classes are concrete types, and Protocols are abstract.

Abstract types:

  1. cannot be instantiated: every instance of an abstract type is an instance of some concrete sub-type, and
  2. do not include (complete) implementation logic.

Concrete types:

  1. can be instantiated: they are complete descriptions of a type, and
  2. must include all their own implementation logic.

Protocols and Interfaces are both abstract, but Interfaces are nominal. The highest level distinction between the two is that when you have a problem that requires an abstract type, but nominal checking is preferable to structural, Interfaces are a better solution.

Python’s built-in Abstract Base Classes are technically abstract-and-nominal as well, but they’re in a strange halfway space; they’re formally “abstract” because they can’t be instantiated, but they’re partially concrete in that they can contain any amount of implementation logic themselves, and thereby making an object which is a subtype of multiple ABCs drags in all the usual problems of the conflicting namespaces within multiple inheritance.

Theoretically, there’s a way to treat ABCs as purely abstract — which is to use ABCMeta.register — but as of this writing (March 2021) it doesn’t work with Mypy, so within the context of “static typing in Python” we presently have to ignore it.

Practicalities

The first major advantage that Protocol has is that since it is now built in to Python itself, there’s no reason not to use it. When Protocol didn’t even exist, regardless of all the advantages of adding explicit abstract types to your project with zope.interface, it did still have the small down-side of requiring a new dependency, with all the minor headaches that might imply.

beyond the theoretical distinctions, there’s a question of how well tooling supports zope.interface. There are some clear gaps; there is not a ton of great built-in IDE support for zope.interface; less-sophisticated linters will sometimes still complain that Interfaces don’t take self as their first argument. Indeed, Mypy itself does this by default — although more on that in a moment. Less mainstream performance-focused type-checkers like Pyre and Pyright don’t support zope.interface, either, although their lack of support for zope.interface is just a part of a broader problem of their lack of extensibility; they also can’t support SQLAlchemy or the Django ORM without special-casing in the tools themselves.

But what about Mypy itself — if we have to discount ABCMeta.register due to practical tooling deficiencies even if they provide a built-in way to declare a nominal-but-abstract type in principle, we need to be able to use zope.interface within Mypy as well for a fair comparison with Protocol. Can we?

Luckily, yes! Thanks to Shoobx, there’s a fairly actively maintained Mypy plugin that supports zope.interface which you can use to statically check your Interfaces.

However, this plugin does have a few key limitations as of this writing (Again, March 2021), which makes its safety guarantees a bit lower-quality than Protocol.

The net result of this is that Protocols have the “home-field advantage” in most cases; out of the box, they’ll work more smoothly with your existing editor / linter setup, and as long as your project supports Python 3.6+, at worst (if you can’t use Python 3.7, where Protocol is built in to typing) you have to take a type-check-time dependency on the typing_extensions package, whereas with zope.interface you’ll need both the run-time dependency of zope.interface itself and the Mypy plugin at type-checking time.

So in a situation where both are roughly equivalent, Protocol tends to win by default. There are undeniably big areas where Interfaces and Protocols overlap, and in plenty of them, using Protocol is a fine idea. But there are still some clear places that zope.interface shines.

First, let’s look at a case which Interfaces handle more gracefully than Protocols: opting out of matching a simple shape, where the shape doesn’t fully describe its own meaning.

Where Interfaces work best: hidden and complex meanings

The string is a stark data structure and everywhere it is passed there is much duplication of process. It is a perfect vehicle for hiding information.

Alan Perlis, “Epigrams in Programming”, Epigram 34.

The place where structural typing has the biggest advantage is when the type system is expressive enough to fully encode the meaning of the desired behavior within the structure of the type itself. Consider a Protocol which describes an object that can add some integers together:

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class Math(Protocol):
    def add_integers(addend1: int, addend2: int) -> int:
        ...

It’s fairly unambiguous what adherents to this Protocol should do, and anyone implementing such a thing should be able to clearly tell that the method is supposed to add a couple of integers together; there’s nothing hidden about the structure of the integers, no constraints the type system won’t let us specify. It would be quite surprising if anything that didn’t have the intended behavior would match this Protocol.

A the other end of the spectrum, we might have a plugin Interface that has a lot of hidden structure. For this example, we have an Interface called IPlugin containing a method with an easy-to-conflict-with name (“name”) overloaded with very specific constraints on its return type: the string must contain the dotted-path name of a Python object in an import-able module (like, for example, "os.path.join").

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class IPlugin(Interface):
    def name() -> str:
        "Return the fully-qualified Python identifier of the thing to load."

With Protocols, you can work around these limitations, by manually making it harder to match; adding elements to the structure that embed names relevant to its semantics and thereby making the type behave more as if it were nominally typed.

You could make the method’s name long and ugly instead (plugin_name_to_load, let’s say) or add unused additional attributes (yep_i_am_a_plugin = Literal[True]) in order to reduce the risk of accidental matches, but these workarounds look hacky, and they have to be manually namespaced; if you want to mark it as having semantics associated with your specific plugin system, you have to embed the name of that system in your attributes themselves; here we’re just saying “plugin” but if we want to be truly careful, we have to embed the whole name of our project in there.

With Interfaces, the maintainer of each implementation must explicitly opt in, by choosing whether to specify that they are an @implementer(IPlugin). Since they had to import IPlugin from somewhere, this annotation carries with it a specific, namespaced declaration of semantic intent: “I know what the Interface IPlugin means, and I promise that I can provide it”.

This is the most salient distinction between Protocols and Interfaces: if you have strong reasons to want adherents to the abstract type to opt in, you want an Interface; if you want them to match automatically, you want a Protocol.

Runtime support

Interfaces also provide a more nuanced set of runtime checks.

You can say that an object directlyProvides an interface, allowing for some level of (at least runtime) type safety, and ask if IPlugin is .providedBy some object.

You can do most of this with Protocol, but it’s awkward. The @runtime_checkable decorator allows your Protocol to make isinstance(x, MyProtocol) work like IMyInterface.providedBy(x), but:

  1. you’re still missing directlyProvides; the runtime checking is all by type, not by the individual properties of the instance;
  2. it’s not the default, so if you’re not the one defining the Protocol, there’s no guarantee you’ll be able to use it.

With Interfaces, there’s also no mandatory relationship between the implementer (i.e. the type whose instances fit the specified shape) and the provider (the specific object which can fit the specified shape). This means you get features like classProvides and moduleProvides “for free”.

Interfaces work particularly well for communication between frameworks and application code. For example, let’s say you’re evolving the meaning of an Interface implemented by applications over time — EventHandler, EventHandler2, EventHandler3 — which have similarly named and typed methods, but subtly different expectations on their lifecycle or when precisely the methods will be called. A framework facing this problem can use a series of Interfaces, and check at runtime to see which of these the application implements, and be secure in the knowledge that the application has properly intentionally adopted the new interface, and doesn’t just happen to have a matching method name against an older version.

Finally, zope.interface gives you adaptation and adapter registries, which can be a useful mechanism for doing things like templating, like a much more powerful version of singledispatch from the standard library.

Adapter registries are nuanced, complex tools and unfortunately an example that captures the full utility of their power would itself be commensurately complex. However, the core of adaptation is the idea that if you have an arbitrary object x, and you want a provider of the interface IY, you can do the following:

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y = IY(x, None)

This performs a multi-stage check:

  1. If x already provides IY (either via implementer, provider, directlyProvides, classProvides, or moduleProvides), it’s simply returned; so you don’t need to special-case the case where you’ve already got what you want.
  2. If x has a __conform__(interface) method, it’ll be called with IY as the interface, and if __conform__ returns anything non-None that result will be returned from the call to IY.
  3. If IY has a specially-defined __adapt__ method, it can implement its own logic for this hook directly.
  4. Each globally-registered function in zope.interface’s adapter_hooks will be invoked to find a function that can transform x into an IY provider. Twisted has its own global registry in this list, which is what registerAdapter manipulates.

But from the perspective of the caller, you can just say “I want an IY”.

With Protocols, you can emulate this with functools.singledispatch by making a function which returns your Protocol type and registers various types to do conversion. The place that adapter registries have an advantage is their central nature and consistent idiom for converting to the target type; you can use adaptation for any Interface in the same way, and any type can participate in adaptation in the ways listed above via flexible mechanisms depending on where it makes sense to put your implementation, whereas any singledispatch function to convert to a Protocol needs to be bespoke per-Protocol.

Describing and restricting existing shapes

There are still several scenarios where Protocol’s semantics apply more cleanly.

Unlike Interfaces, Protocols can describe the types of things that already exist. To see when that’s an advantage, consider a sprawling application that uses tons of libraries and manipulates 3D spatial data points.

There’s a convention among these disparate libraries where they all represent a “point” as an object with .x, .y, and .z attributes which are all floats. This is a natural enough shape, given the domain, that lots of your libraries just fit it by accident. You want to write functions that can work with data output by any of these libraries as long as it plausibly looks like your own concept of a Point:

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class Point(Protocol):
    x: float
    y: float
    z: float

In this case, the thing defining the Protocol is your application; the thing implementing the Protocol is your collection of libraries. Since the libraries don’t and can’t know about the application — the dependency arrow points the other way — they can’t reference the Protocol to note that they implement it.

Using Protocol, you can also restrict an existing type to preserve future flexibility.

For example, let’s say we’re implementing a “mailbox” type pattern, where some systems deliver messages and other systems retrieve them later. To avoid mix-ups, the system that sends the messages shouldn’t retrieve them and vice versa - receivers only receive, and senders only send. With Protocols, we can describe this without having any new custom concrete types, like so:

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from typing import Protocol, TypeVar

T_co = TypeVar("T_co", covariant=True)
T_con = TypeVar("T_con", contravariant=True)

class Sender(Protocol[T_con]):
    def add(self, item: T_con) -> None:
        "Put an item in the slot."

class Receiver(Protocol[T_co]):
    def pop(self) -> T_co:
        "Retrieve an item from the PO box."

All of that code is just telling Mypy our intentions; there’s no behavior here yet.

The actual implementation is even shorter:

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from typing import Set

mailbox: Set[int] = set()

Literally no code of our own - set already does the job we described. And how do we use this?

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def send(sender: Sender[int]) -> None:
    sender.add(3)

def receive(receiver: Receiver[int]) -> None:
    receiver.pop()
    receiver.add(3)
    # Mypy stops us making this mistake:
    # "Receiver[int]" has no attribute "add"

send(mailbox)
receive(mailbox)

For its initial implementation, this system requires nothing beyond types available in the standard library; just a set. However, by treating their parameter as a Sender and a Receiver respectively rather than a Set, send and receive prevent themselves from using any functionality from the set passed in aside from the one method that their respective roles are supposed to “see”. As a result, Mypy will now tell us if any code which receives the sender object tries to remove objects.

This allows us to use existing data structures in libraries without the usual attendant problem of advertising to all clients that every tiny implementation detail of those existing structures is an intended part of the public interface. Python has always tried to make these sort of distinctions by leaving certain things undocumented or saying narratively which things you should rely on, but it’s always hit-or-miss (usually miss) whether library consumers will see those admonitions or not; by making it a feature of the programming environment, Mypy makes it harder to ignore.

Conclusions

In modern Python code, when you have an abstract collection of behavior, you should probably consider using a Protocol to describe it by default. However, Interface is also staying up to date with modern Python tooling by with Mypy support, and it can be worthwhile for more sophisticated consumers that want support for nominal typing, or that want to draw on its reach adaptation and component registration feature-set.

Nice Animations with Twisted and PyGame

Flicker-free, time-accurate animation and movement using LoopingCall.

SNEKS

One of my favorite features within Twisted — but also one of the least known — is LoopingCall.withCount, which can be used in applications where you have some real-time thing happening, which needs to keep happening at a smooth rate regardless of any concurrent activity or pauses in the main loop. Originally designed for playing audio samples from a softphone without introducing a desync delay over time, it can also be used to play animations while keeping track of their appropriate frame.

LoopingCall is all around a fun tool to build little game features with. I’ve built a quick little demo to showcase some discoveries I’ve made over a few years of small hobby projects (none of which are ready for an open-source release) over here: DrawSnek.

This little demo responds to 3 key-presses:

  1. q quits. Always a useful thing for full-screen apps which don’t always play nice with C-c :).
  2. s spawns an additional snek. Have fun, make many sneks.
  3. h introduces a random “hiccup” of up to 1 full second so you can see what happens visually when the loop is overburdened or stuck.

Unfortunately a fully-functioning demo is a bit lengthy to go over line by line in a blog post, so I’ll just focus on a couple of important features for stutter- and tearing-resistant animation & drawing with PyGame & Twisted.

For starters, you’ll want to use a very recent prerelease of PyGame 2, which recently added support for vertical sync even without OpenGL mode; then, pass the vsync=1 argument to set_mode:

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screen = pygame.display.set_mode(
    (640 * 2, 480 * 2),
    pygame.locals.SCALED | pygame.locals.FULLSCREEN,
    vsync=1
)

To allow for as much wall-clock time as possible to handle non-drawing work, such as AI and input handling, I also use this trick:

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def drawScene():
    screen.fill((0, 0, 0))
    for drawable in self.drawables:
        drawable.draw(screen)
    return deferToThread(pygame.display.flip)

LoopingCall(drawScene).start(1 / 62.0)

By deferring pygame.display.flip to a thread1, the main loop can continue processing AI timers, animation, network input, and user input while blocking and waiting for the vertical blank. Since the time-to-vblank can easily be up to 1/120th of a second, this is a significant amount of time! We know that the draw won’t overlap with flip, because LoopingCall respects Deferreds returned from its callable and won’t re-invoke you until the Deferred fires.

Drawing doesn’t use withCount, because it just needs to repeat about once every refresh interval (on most displays, about 1/60th of a second); the vblank timing is what makes sure it lines up.

However, animation looks like this:

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def animate(self, frameCount):
    self.index += frameCount
    self.index %= len(self.images)

We move the index forward by however many frames it’s been, then be sure it wraps around by modding it by the number of frames.

Similarly, the core2 of movement looks like this:

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def move(self, frameCount):
    self.sprite.x += frameCount * self.dx
    self.sprite.y += frameCount * self.dy

Rather than moving based on the number of times we’ve been called, which can result in slowed-down movement when the framerate isn’t keeping up, we jump forward by however many frames we should have been called at this point in time.

One of these days, maybe I’ll make an actual game, but in the meanwhile I hope you all enjoy playing with these fun little basic techniques for using Twisted in your game engine.


  1. I’m mostly sure that this is safe, but, it’s definitely the dodgiest thing here. If you’re going to do this, make sure that you never do any drawing outside of the draw() method. 

  2. Hand-waving over a ton of tedious logic to change direction before we go out of bounds... 

Never Run ‘python’ In Your Downloads Folder

Python can execute code. Make sure it executes only the code you want it to.

One of the wonderful things about Python is the ease with which you can start writing a script - just drop some code into a .py file, and run python my_file.py. Similarly it’s easy to get started with modularity: split my_file.py into my_app.py and my_lib.py, and you can import my_lib from my_app.py and start organizing your code into modules.

However, the details of the machinery that makes this work have some surprising, and sometimes very security-critical consequences: the more convenient it is for you to execute code from different locations, the more opportunities an attacker has to execute it as well...

Python needs a safe space to load code from

Here are three critical assumptions embedded in Python’s security model:

  1. Every entry on sys.path is assumed to be a secure location from which it is safe to execute arbitrary code.
  2. The directory where the “main script” is located is always on sys.path.
  3. When invoking python directly, the current directory is treated as the “main script” location, even when passing the -c or -m options. **

If you’re running a Python application that’s been installed properly on your computer, the only location outside of your Python install or virtualenv that will be automatically added to your sys.path (by default) is the location where the main executable, or script, is installed.

For example, if you have pip installed in /usr/bin, and you run /usr/bin/pip, then only /usr/bin will be added to sys.path by this feature. Anything that can write files to that /usr/bin can already make you, or your system, run stuff, so it’s a pretty safe place. (Consider what would happen if your ls executable got replaced with something nasty.)

However, one emerging convention is to prefer calling /path/to/python -m pip in order to avoid the complexities of setting up $PATH properly, and to avoid dealing with divergent documentation of how scripts are installed on Windows (usually as .exe files these days, rather than .py files).

This is fine — as long as you trust that you’re the only one putting files into the places you can import from — including your working directory.

Your “Downloads” folder isn’t safe

As the category of attacks with the name “DLL Planting” indicates, there are many ways that browsers (and sometimes other software) can be tricked into putting files with arbitrary filenames into the Downloads folder, without user interaction.

Browsers are starting to take this class of vulnerability more seriously, and adding various mitigations to avoid allowing sites to surreptitiously drop files in your downloads folder when you visit them.1

Even with mitigations though, it will be hard to stamp this out entirely: for example, the Content-Disposition HTTP header’s filename* parameter exists entirely to allow the the site to choose the filename that it downloads to.

Composing the attack

You’ve made a habit of python -m pip to install stuff. You download a Python package from a totally trustworthy website that, for whatever reason, has a Python wheel by direct download instead of on PyPI. Maybe it’s internal, maybe it’s a pre-release; whatever. So you download totally-legit-package.whl, and then:

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~$ cd Downloads
~/Downloads$ python -m pip install ./totally-legit-package.whl

This seems like a reasonable thing to do, but unbeknownst to you, two weeks ago, a completely different site you visited had some XSS JavaScript on it that downloaded a pip.py with some malware in it into your downloads folder.

Boom.

Demonstrating it

Here’s a quick demonstration of the attack:

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~$ mkdir attacker_dir
~$ cd attacker_dir
~/attacker_dir$ echo 'print("lol ur pwnt")' > pip.py
~/attacker_dir$ python -m pip install requests
lol ur pwnt

PYTHONPATH surprises

Just a few paragraphs ago, I said:

If you’re running a Python application that’s been installed properly on your computer, the only location outside of your Python install or virtualenv that will be automatically added to your sys.path (by default) is the location where the main executable, or script, is installed.

So what is that parenthetical “by default” doing there? What other directories might be added?

Anything entries on your $PYTHONPATH environment variable. You wouldn’t put your current directory on $PYTHONPATH, would you?

Unfortunately, there’s one common way that you might have done so by accident.

Let’s simulate a “vulnerable” Python application:

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# tool.py
try:
    import optional_extra
except ImportError:
    print("extra not found, that's fine")

Make 2 directories: install_dir and attacker_dir. Drop this in install_dir. Then, cd attacker_dir and put our sophisticated malware there, under the name used by tool.py:

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# optional_extra.py
print("lol ur pwnt")

Finally, let’s run it:

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~/attacker_dir$ python ../install_dir/tool.py
extra not found, that's fine

So far, so good.

But, here’s the common mistake. Most places that still recommend PYTHONPATH recommend adding things to it like so:

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export PYTHONPATH="/new/useful/stuff:$PYTHONPATH";

Intuitively, this makes sense; if you’re adding project X to your $PYTHONPATH, maybe project Y had already added something, maybe not; you never want to blow it away and replace what other parts of your shell startup might have done with it, especially if you’re writing documentation that lots of different people will use.

But this idiom has a critical flaw: the first time it’s invoked, if $PYTHONPATH was previously either empty or un-set, this then includes an empty string, which resolves to the current directory. Let’s try it:

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~/attacker_dir$ export PYTHONPATH="/a/perfectly/safe/place:$PYTHONPATH";
~/attacker_dir$ python ../install_dir/tool.py
lol ur pwnt

Oh no! Well, just to be safe, let’s empty out $PYTHONPATH and try it again:

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~/attacker_dir$ export PYTHONPATH="";
~/attacker_dir$ python ../install_dir/tool.py
lol ur pwnt

Still not safe!

What’s happening here is that if PYTHONPATH is empty, that is not the same thing as it being unset. From within Python, this is the difference between os.environ.get("PYTHONPATH") == "" and os.environ.get("PYTHONPATH") == None.

If you want to be sure you’ve cleared $PYTHONPATH from a shell (or somewhere in a shell startup), you need to use the unset command:

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~/attacker_dir$ python ../install_dir/tool.py
extra not found, that's fine

Setting PYTHONPATH used to be the most common way to set up a Python development environment; hopefully it’s mostly fallen out of favor, with virtualenvs serving this need better. If you’ve got an old shell configuration that still sets a $PYTHONPATH that you don’t need any more, this is a good opportunity to go ahead and delete it.

However, if you do need an idiom for “appending to” PYTHONPATH in a shell startup, use this technique:

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export PYTHONPATH="${PYTHONPATH:+${PYTHONPATH}:}new_entry_1"
export PYTHONPATH="${PYTHONPATH:+${PYTHONPATH}:}new_entry_2"

In both bash and zsh, this results in

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$ echo "${PYTHONPATH}"
new_entry_1:new_entry_2

with no extra colons or blank entries on your $PYTHONPATH variable now.

Finally: if you’re still using $PYTHONPATH, be sure to always use absolute paths!

There are a bunch of variant unsafe behaviors related to inspecting files in your Downloads folder by doing anything interactive with Python. Other risky activities:

  • Running python ~/Downloads/anything.py (even if anything.py is itself safe) from anywhere - as it will add your downloads folder to sys.path by virtue of anything.py’s location.
  • Jupyter Notebook puts the directory that the notebook is in onto sys.path, just like Python puts the script directory there. So jupyter notebook ~/Downloads/anything.ipynb is just as dangerous as python ~/Downloads/anything.py.

Get those scripts and notebooks out of your downloads folder before you run ’em!

But cd Downloads and then doing anything interactive remains a problem too:

  • Running a python -c command that includes an import statement while in your ~/Downloads folder
  • Running python interactively and importing anything while in your ~/Downloads folder

Remember that ~/Downloads/ isn’t special; it’s just one place where unexpected files with attacker-chosen filenames might sneak in. Be on the lookout for other locations where this is true. For example, if you’re administering a server where the public can upload files, make extra sure that neither your application nor any administrator who might run python ever does cd public_uploads.

Maybe consider changing the code that handles uploads to mangle file names to put a .uploaded at the end, avoiding the risk of a .py file getting uploaded and executed accidentally.

Mitigations

If you have tools written in Python that you want to use while in your downloads folder, make a habit of preferring typing the path to the script (/path/to/venv/bin/pip) rather than the module (/path/to/venv/bin/python -m pip).

In general, just avoid ever having ~/Downloads as your current working directory, and move any software you want to use to a more appropriate location before launching it.

It’s important to understand where Python gets the code that it’s going to be executing. Giving someone the ability to execute even one line of arbitrary Python is equivalent to giving them full control over your computer!

Why I wrote this article

When writing a “tips and tricks” article like this about security, it’s very easy to imply that I, the author, am very clever for knowing this weird bunch of trivia, and the only way for you, the reader, to stay safe, is to memorize a huge pile of equally esoteric stuff and constantly be thinking about it. Indeed, a previous draft of this post inadvertently did just that. But that’s a really terrible idea and not one that I want to have any part in propagating.

So if I’m not trying to say that, then why post about it? I’ll explain.

Over many years of using Python, I’ve infrequently, but regularly, seen users confused about the locations that Python loads code from. One variety of this confusion is when people put their first program that uses Twisted into a file called twisted.py. That shadows the import of the library, breaking everything. Another manifestation of this confusion is a slow trickle of confused security reports where a researcher drops a module into a location where Python is documented to load code from — like the current directory in the scenarios described above — and then load it, thinking that this reflects an exploit because it’s executing arbitrary code.

Any confusion like this — even if the system in question is “behaving as intended”, and can’t readily be changed — is a vulnerability that an attacker can exploit.

System administrators and developers are high-value targets in the world of cybercrime. If you hack a user, you get that user’s data; but if you hack an admin or a dev, and you do it right, you could get access to thousands of users whose systems are under the administrator’s control or even millions of users who use the developers’ software.

Therefore, while “just be more careful all the time” is not a sustainable recipe for safety, to some extent, those of us acting on our users’ behalf do have a greater obligation to be more careful. At least, we should be informed about the behavior of our tools. Developer tools, like Python, are inevitably power tools which may require more care and precision than the average application.

Nothing I’ve described above is a “bug” or an “exploit”, exactly; I don’t think that the developers of Python or Jupyter have done anything wrong; the system works the way it’s designed and the way it’s designed makes sense. I personally do not have any great ideas for how things could be changed without removing a ton of power from Python.

One of my favorite safety inventions is the SawStop. Nothing was wrong with the way table saws worked before its invention; they were extremely dangerous tools that performed an important industrial function. A lot of very useful and important things were made with table saws. Yet, it was also true that table saws were responsible for a disproportionate share of wood-shop accidents, and, in particular, lost fingers. Despite plenty of care taken by experienced and safety-conscious carpenters, the SawStop still saves many fingers every year.

So by highlighting this potential danger I also hope to provoke some thinking among some enterprising security engineers out there. What might be the SawStop of arbitrary code execution for interactive interpreters? What invention might be able to prevent some of the scenarios I describe below without significantly diminishing the power of tools like Python?

Stay safe out there, friends.


Acknowledgments

Thanks very much to Paul Ganssle, Nathaniel J. Smith, Itamar Turner-Trauring and Nelson Elhage for substantial feedback on earlier drafts of this post.

Any errors remain my own.


  1. Restricting which sites can drive-by drop files into your downloads folder is a great security feature, except the main consequence of adding it is that everybody seems to be annoyed by it, not understand it, and want to turn it off

I Want A New Duck

typing.Protocol and the future of duck typing

Get it?
Quack quack quack quack
Quack quack quack quack

Weird Al Yancovic,
I Want A New Duck

Mypy makes most things better

Mypy is a static type checker for Python. If you’re not already familiar, you should check it out; it’s rapidly becoming a standard for Python projects. All the cool kids are doing it. With Mypy, you get all the benefits of high-level dynamic typing for rapid experimentation, and all the benefits of rigorous type checking to complement your tests and improve reliability.1 The best of both worlds!

Mypy can change how you write Python code. In most cases, this is for the better. For example, I have opined on numerous occasions about how bad None is. But this can significantly change with Mypy. Now, when you return None, you can say -> Optional[str] and rest assured that all your callers will be quickly, statically checked for places where they might encounter an AttributeError on that None, which makes this a more appealing option than risking raising a runtime exception (which Mypy can’t check).

But sometimes, things can get worse

But in some cases, as you add type annotations, they can make your code more brittle, especially if you annotate with the most initially obvious types. Which is to say, you define some custom classes, and then say that the parameters to and return values from your functions and methods are simply instances of those classes you just defined.

Most Mypy tutorials give you a bunch of examples with str, int, List[int], maybe an Optional[float] or two, and then leave you to your own devices when it comes to defining your own classes; yet, huge amounts of real-world applications are custom classes.

So if you’re new to Mypy, particularly if you’re applying it to a large existing codebase, it’s quite natural to write a little code like this:

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from dataclasses import dataclass
@dataclass
class Duck:
    quiet: bool = False
    def quack(self) -> None:
        print("Quack." if self.quiet else "QUACK!")

and then, later, write some code like this:

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def duck_war(aggressor: Duck, defender: Duck) -> None:
    aggressor.quack()
    defender.quack()
    print("The only winning move is not to play.")

In untyped, pre-Mypy python, in addition to being a poignant message about the futility of escalating violence, duck_war is a very flexible function, regardless of where it’s defined. It can take anything with a quack() method.

But, while the strictness of the Mypy type-check here brings a level of safety — no None accidentally masquerading as a Duck here — it also adds a level of brittleness. Tests which use carefully-constructed fakes will now fail to type check, because duck_war technically insists upon only precisely instances of Duck and nothing else.

A few sub-optimal answers to this question

So when you want something else that has slightly different behavior — when you want a new Duck2, so to speak — what do you do?

There are a couple of anti-patterns you might arrive at to work around this as you begin your Mypy journey:

  1. add # type: ignore comments to all your tests, or remove their type signatures so they don’t get type checked. This solution throws the baby out with the bath water, as it eliminates any safety that any of these callers experience.
  2. add calls to cast(Duck, ...) around any things which you know are “enough like” a Duck for your purposes. This is much more fine-grained and targeted (and can be a great hack for working with libraries who provide type stubs which are too specific) but this also trades off a bit too much safety, since nothing at the point of the cast verifies anything unless you build your own ad-hoc system to do so.
  3. subclassing Duck. This can also be expedient, and not too bad if you have to; Mypy removes some of the sharpest edges from Python inheritance, providing some guard rails around overriding methods, but it remains a bad idea for all the usual reasons.

The good answer: typing.Protocol

Mypy has a feature, typing.Protocol , that provides a straightforward way to describe any object that has a quack() method.

You can do this like so:

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from typing import Protocol

class Ducky(Protocol):
    def quack(self) -> None:
        "Quack."

Now, with only a small modification to its signature — while leaving the implementation the same — duck_war can now support anything sufficiently duck-like:

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def duck_war(aggressor: Ducky, defender: Ducky) -> None:
    ...

In addition to making it possible for other code — for example, a unit test — to pass its own implementation of Ducky into duck_war without subclassing or tricking the type checker, this change also improves the safety of duck_war’s implementation itself. Previously, when it took a Duck, it would have been equally valid for duck_war to access the .quiet attribute of Duck as it would have been to access .quack, even though .quiet is ostensibly an internal implementation detail.

Now, we could add an underscore prefix to quiet to make it “private”, but the type checker will still happily let you access it. So a Protocol allows you to clearly reveal your intention about what types you expect your arguments to be.

Why isn’t everything like this?

Unfortunately, typing.Protocol began its life as typing_extensions.Protocol: a custom extended feature of the type system that wasn’t present in Mypy initially, and isn’t in the standard library until Python 3.8. Built-in types like Iterable and Sequence are type-checked as if they’re Protocols by being slightly special within Mypy, but it’s not clear to the casual user how this is happening.

However, other types, like io.TextIO, don’t quite behave this way, and some early-adopter projects for Mypy have types that are either too strict or too permissive because they predated this.

So I really wanted to write this post to highlight the Protocol style of describing types and encourage folks to use it.

In conclusion

The concept I’ve described above is not new in the world of type theory.

The way that typing works in Mypy with most types — builtins, custom classes, and abstract base classes — is known as nominal typing. Nominal as in “based on names”; if the object you have directly references the name of the type it’s being compared to, by being an instance of it, then it matches.

In other words: if it’s named “Duck”, it’s a duck. There are some advantages to nominal typing3, but this brittleness is not very Pythonic!

In contrast, the type of type-checking accomplished by Protocol is known as structural typing.4 Whether the caller matches a Protocol depends on the structure of your object — in other words, what methods and attributes it has.

In even other-er words - if it .quack()s like a duck, it is a duck.

If you’re just starting to use Mypy — particularly if you’re building a library that exports types that users are expected to implement — consider using Protocol to describe those types. With Protocol, while you get much-improved safety from type-checking, you don’t lose the wonderful flexibility and easy testability that duck typing has always given you in Python.


  1. And the early promise of using those type hints to making your code really fast with mypyc, although it’s still a bit too limited and poorly documented to start encouraging it too broadly... 

  2. I said the title of the post, in the post! I love it when that happens. 

  3. I have another post coming up about using zope.interface with Mypy, which combines the abstract typing of Protocol and the avoidance of traditional inheritance with the heightened safety that prevents accidentally matching similar signatures that are named the same but mean something else. 

  4. The official documentation for Protocol in Mypy itself is even titled “Protocols and structural subtyping”. 

Zen Guardian

Let’s rewrite a fun toy Python program - in Python!

There should be one — and preferably only one — obvious way to do it.

Tim Peters, “The Zen of Python”


Moshe wrote a blog post a couple of days ago which neatly constructs a wonderful little coding example from a scene in a movie. And, as we know from the Zen of Python quote, there should only be one obvious way to do something in Python. So my initial reaction to his post was of course to do it differently — to replace an __init__ method with the new @dataclasses.dataclass decorator.

But as I thought about the code example more, I realized there are a number of things beyond just dataclasses that make the difference between “toy”, example-quality Python, and what you’d do in a modern, professional, production codebase today.

So let’s do everything the second, not-obvious way!


There’s more than one way to do it

Larry Wall, “The Other Zen of Python”


Getting started: the __future__ is now

We will want to use type annotations. But, the Guard and his friend are very self-referential, and will have lots of annotations that reference things that come later in the file. So we’ll want to take advantage of a future feature of Python, which is to say, Postponed Evaluation of Annotations. In addition to the benefit of slightly improving our import time, it’ll let us use the nice type annotation syntax without any ugly quoting, even when we need to make forward references.

So, to begin:

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from __future__ import annotations

Doors: safe sets of constants

Next, let’s tackle the concept of “doors”. We don’t need to gold-plate this with a full blown Door class with instances and methods - doors don’t have any behavior or state in this example, and we don’t need to add it. But, we still wouldn’t want anyone using using this library to mix up a door or accidentally plunge to their doom by accidentally passing "certian death" when they meant certain. So a Door clearly needs a type of its own, which is to say, an Enum:

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from enum import Enum

class Door(Enum):
    certain_death = "certain death"
    castle = "castle"

Questions: describing type interfaces

Next up, what is a “question”? Guards expect a very specific sort of value as their question argument and we if we’re using type annotations, we should specify what it is. We want a Question type that defines arguments for each part of the universe of knowledge that these guards understand. This includes who they are themselves, who the set of both guards are, and what the doors are.

We can specify it like so:

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from typing import Protocol, Sequence

class Question(Protocol):
    def __call__(
        self, guard: Guard, guards: Sequence[Guard], doors: Sequence[Door]
    ) -> bool:
        ...

The most flexible way to define a type of thing you can call using mypy and typing is to define a Protocol with a __call__ method and nothing else1. We could also describe this type as Question = Callable[[Guard, Sequence[Guard], Door], bool] instead, but as you may be able to infer, that doesn’t let you easily specify names of arguments, or keyword-only or positional-only arguments, or required default values. So Protocol-with-__call__ it is.

At this point, we also get to consider; does the questioner need the ability to change the collection of doors they’re passed? Probably not; they’re just asking questions, not giving commands. So they should receive an immutable version, which means we need to import Sequence from the typing module and not List, and use that for both guards and doors argument types.

Guards and questions: annotating existing logic with types

Next up, what does Guard look like now? Aside from adding some type annotations — and using our shiny new Door and Question types — it looks substantially similar to Moshe’s version:

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from dataclasses import dataclass

@dataclass
class Guard:
    _truth_teller: bool
    _guards: Sequence[Guard]
    _doors: Sequence[Door]

    def ask(self, question: Question) -> bool:
        answer = question(self, self._guards, self._doors)
        if not self._truth_teller:
            answer = not answer
        return answer

Similarly, the question that we want to ask looks quite similar, with the addition of:

  1. type annotations for both the “outer” and the “inner” question, and
  2. using Door.castle for our comparison rather than the string "castle"
  3. replacing List with Sequence, as discussed above, since the guards in this puzzle also have no power to change their environment, only to answer questions.
  4. using the [var] = value syntax for destructuring bind, rather than the more subtle var, = value form
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def question(guard: Guard, guards: Sequence[Guard], doors: Sequence[Door]) -> bool:
    [other_guard] = (candidate for candidate in guards if candidate != guard)

    def other_question(
        guard: Guard, guards: Sequence[Guard], doors: Sequence[Door]
    ) -> bool:
        return doors[0] == Door.castle

    return other_guard.ask(other_question)

Eliminating global state: building the guard post

Next up, how shall we initialize this collection of guards? Setting a couple of global variables is never good style, so let’s encapsulate this within a function:

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from typing import List

def make_guard_post() -> Sequence[Guard]:
    doors = list(Door)
    guards: List[Guard] = []
    guards[:] = [Guard(True, guards, doors), Guard(False, guards, doors)]
    return guards

Defining the main point

And finally, how shall we actually have this execute? First, let’s put this in a function, so that it can be called by things other than running the script directly; for example, if we want to use entry_points to expose this as a script. Then, let's put it in a "__main__" block, and not just execute it at module scope.

Secondly, rather than inspecting the output of each one at a time, let’s use the all function to express that the interesting thing is that all of the guards will answer the question in the affirmative:

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def main() -> None:
    print(all(each.ask(question) for each in make_guard_post()))


if __name__ == "__main__":
    main()

Appendix: the full code

To sum up, here’s the full version:

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from __future__ import annotations
from dataclasses import dataclass
from typing import List, Protocol, Sequence
from enum import Enum


class Door(Enum):
    certain_death = "certain death"
    castle = "castle"


class Question(Protocol):
    def __call__(
        self, guard: Guard, guards: Sequence[Guard], doors: Sequence[Door]
    ) -> bool:
        ...


@dataclass
class Guard:
    _truth_teller: bool
    _guards: Sequence[Guard]
    _doors: Sequence[Door]

    def ask(self, question: Question) -> bool:
        answer = question(self, self._guards, self._doors)
        if not self._truth_teller:
            answer = not answer
        return answer


def question(guard: Guard, guards: Sequence[Guard], doors: Sequence[Door]) -> bool:
    [other_guard] = (candidate for candidate in guards if candidate != guard)

    def other_question(
        guard: Guard, guards: Sequence[Guard], doors: Sequence[Door]
    ) -> bool:
        return doors[0] == Door.castle

    return other_guard.ask(other_question)


def make_guard_post() -> Sequence[Guard]:
    doors = list(Door)
    guards: List[Guard] = []
    guards[:] = [Guard(True, guards, doors), Guard(False, guards, doors)]
    return guards


def main() -> None:
    print(all(each.ask(question) for each in make_guard_post()))


if __name__ == "__main__":
    main()

Acknowledgments

I’d like to thank Moshe Zadka for the post that inspired this, as well as Nelson Elhage, Jonathan Lange, Ben Bangert and Alex Gaynor for giving feedback on drafts of this post.


  1. I will hopefully have more to say about typing.Protocol in another post soon; it’s the real hero of the Mypy saga, but more on that later...